Shadowcove Dot-Commands

Shadowcove has an extensive list of dot-commands which perform various tedious or difficult actions swiftly and easily. It is recommended that players read over this entire list to see what all the options are! While you're at it, use the 'Printable View' option and print this sucker out!

Vital Commands

.spec
Opens your skill specialization book, where you may choose which skills you wish to use. You need to choose specializations before you can gain in any skills.
.training
Views your skill training point balance, and allows you to purchase more points (with gold).
.options
Autoheal, autocure, 'sell bag', and other important options.

Character Information

.online
Shows who's online
.location
Lets you choose a player to show you their location on the map (opens web browser)
.profile
Allows you to edit your own, or view another player's profile information.
.where
Gives your coordinates in X, Y
.fix
Puts you back on ground level if you're stuck
.corpse
Displays the location of your last corpse, if it still exists. Lets you open the web site to view its location as well.
.deaths
Shows how many deaths your character has suffered since they were tracked. This tracking started 4/2/2007.
.mods
Displays any temporary mods in effect on your character, and their duration.

General Commands

.canloot
Allow other players to be able to loot your corpse, if you die.
.craftmessage maker|place|recycle
Toggles whether you get the system messages when crafting. Options are for 'makers marks', 'you place the item in your pack...' and recycling, respectively
.door
Opens all doors within 3 tiles
.itemid
Views many vital details on an item. This command takes no skill, and shows you the magical and quality/repair properties of the item.
.duel
This command can be used to challenge other players to a duel. Only dueling players may attack each other in any way. More info.
.point
Allows you to target an item, person, or location for you to 'point' at, which will be visible to all in the area.
.e [option]
Performs an audible emote. The available options are listed here. Typing the command without an option shows you a list of the options.
.quality [henchie]
Checks the hit point percentage of all equipment you are wearing. A quick way to check if your stuff is wearing out! The literal option 'henchie' will present you with a targeting cursor you can use to target a henchman of your own whose equipment you wish to check, instead.
.mount [mount|dismount]
Mounts or dismounts you. Use without either option to toggle whether you are mounted or dismounted. Using one of the options 'mount' or 'dismount' tries only to do that action specifically; e.g. .mount mount will never dismount you if you are already mounted. Works with pets or 'pocket ponies'.
.totem [name]
Will activate the first totem (pocket poney or golem) that you have in your pack which has the exact name you entered.

Privacy Commands

.private online
Toggles you [private] in .online
.private message
Toggles you [private] for .msg/.reply.
.private map
Toggles you [private] for the .location command, and the web site map.
.private all
Can be used to set all three privacy options to the same setting.
.quietdeath on/off
Toggles whether or not your death is announced. This option is off by default (meaning death IS announced)

NPC Management

.rename [new name]
Allows you to re-name any of your NPCs.
.vendors
Shows the names and locations of all of your vendors.
.pets
Shows the names and locations of all of your pets, excluding summons and golems.
.summons
Shows the names and locations of all of your summoned pets.
.totems
Shows the names and locations of all of your golems.
.petpoints
Shows you how many points and what the skill check value is of an NPC. Also shows you your total maximum pet points allowed.
.henchies
Shows the names and locations of all of your henchmen.
.henchies restart
Allows a player to 'restart' one of their pets/henchmen that is 'stuck', and not responding to commands. The 'restart' option also exists for the .vendors and .pets commands.

Macro Heal Commands

These commands allow you to set them to client 'say' macros, so you can do these things without having to physically double-click something.
.heal [potion|bandage|spell]
Attempts to heal damage to yourself with the option named.
.cure [potion|bandage|spell]
Attempts to cure poison on yourself with the option named.
.refreshpot
Your character will drink a refresh potion, if you have any.

Town Mayor Commands

.mayor lock/release
Allows a mayor to lock/release in their town, within the limits indicated by the below command.
.mayor count
Displays a count of items currently locked down in the area.
.mayor north/south/east/west/raise/lower
Allows a mayor to move items within their town
.mayor fix
Allows mayor to get a town related NPC un-stuck from beneath a floor.
.mayor restart
Allows mayor to restart a town NPC who is not responding to commands
.mayor door
Allows a mayor to create a door to place in a building/fence area.
.mayor destroydoor
Allows a mayor to destroy a door created with the above command.
.mayor sign
Gives a mayor a town sign, which can be locked down and used to mark public buildings, or roads. Lock the sign down, then double-click it to use it. This sign may also be dyed, when locked down, with a dye tub.
.mayor trash
Gives the mayor a trash barrel, which may be placed and locked down within the town. Trash barrels also double duty as lost-and-found boxes.
.mayor lostandfound
Give the mayor a lost-and-found box to be locked down and used. When .own'ed items are placed in these boxes, they are returned to their owners.
.mayor move vendor
Allows the mayor to move a previously placed vendor.
.mayor list
Lists all the available mayor commands.
.mayor
Alone, this brings up a menu with all the mayor commands.

Skill Use Macro Commands

.camping
Searches your backpack for kindling to use to make a camp fire.
.lastskill
Use the last skill you picked out of the skillwindow without having to reopen the skillwindow again
.lockpicking
Search your backpack for lockpicks, and uses them.
.sing [songname]
For bards, use .sing [songname] with any of the following options: soothing song, mana hymn, song of shadows, dance of dawn, dirge of darkness, courageous melody, lyf's lullaby, song of discord, cacophony, warsong, marching song.
.stop
Causes you to cease many skill or ability loops you may be in the middle of. If .stop does not work, often taking a step or going into warmode will. The intent is for all 'looping abilities' to work under this system, but they must be added one-at-a-time.

Other Skill Use Options
Use any of these dot-commands to trigger use of the skill: .alchemy, .animallore, .detecthidden, .evalint, .hiding, .inscription, .meditation, .necromancy, .peacemaking, .poisoning, .provocation, .stealth, .taming, .taunt, .tracking

Communication

.msg
Shows list of current online players to send a message to
.msg ignore
Allows you to choose a player to 'ignore' messages from. You also can not send messages to them.
.msg style
changes the style of the gump into which you input messages.
.reply
Sends a message to the last person that .msg'd you. You can also type in ".reply (message here)" and the person you are replying to will get it
.group [option]
Interface to the Hunting Group System

Ownership Commands

.own [bag]
Places/removes your mark on an item. Using the 'bag' option automatically places your owner's mark on any item that can be owned in the targeted bag. If the bag already has an owner's mark it will be removed from the bag and all items in the bag.

Equip/Unequip Commands

.arm
Arms weapon/shield
.arm #
Arms weapon/shield # (1-9)
.disarm
Disarms weapon/shield
.disarm #
Disarms weapon/shield, and sets it to # (1-9) for the .arm command.
.disarm bag
Pick a bag to disarm/undress into

.undress
Will remove your clothes and jewelry
.undress bag
Allows you to set a bag to undress/disarm into.
.undress jewelry
Will remove your jewelry
.undress nojewelry
Will remove your clothes except jewelry
.undress ring/ears/wrist/neck
Will remove the appropriate item.

.wear
Allows you to target an object to attempt to 'equip' it.
.wear #
Attempts to equip a pre-set item. # is from 1-10
.wear # set
Allows you to set a pre-set for the above command. Select one item. # is from 1-10
.wear # remove
Attempts to remove the pre-set item and places it in your undress/disarm bag or your main inventory.
.wear bag
Sets your disarm/undress bag.

Pack Management Commands

.inventory
Gives you a list of everything in your backpack, and lets you select to move any item to your main pack.
.craftbag
Lets you set a bag within your inventory into which you will place all crafted items, and resources collected (such as ore and logs).
.drop
Lets you select an object in your pack to drop to the ground, at your feet. (for use in house basements)
.count
Counts items in chosen bag
.reg
Counts reagents and other resources, and displays the totals.
.move
Will move all items of the same name/color/type into a bag of your choosing
.pour [recursive]
Lets you pour out a single potion, or a stack of potions. The 'recursive' option allows you to target a bag. It will then prompt you on each stack of potions in the bag you target.

.grab
Loots items from corpse/ground. When you .grab items that have been .own'ed, they will be moved to the main level your backpack instead of your lootbag. This command will only loot hides and meats if you toggle .grab autocarve
.grab bag
Makes the targeted bag the default loot bag. Any grab'ed items will go in that bag.
.grab gold
Loots only gold coins and bars
.grab mine
Loots only items .own'd by you
.grab tobag
Overides having owned items placed immediately in your backback, only loots items that are owned and they will be placed in your loot bag
.grab autostack
Automaticlly stacks items looted with like items anywhere in your pack
.grab autocarve
Enables or disables the automatic *yoink* of animal hides or meat.

.sort [option]
Moves all items indicated by 'option' into a targeted bag. Valid options are: armor, cooking, drink, fish, food, gems, glowies, gold, hides, ingots, jewelry, locked, logs, magic, maps, mibs, mine, necroregs, ores, owned, potions, regs, scrolls, seeds, tools, weapons

.dump
Dumps items from one bag to another
.dump sort
Moves items from one container to another, but any stackable items that are being dumped that you have elsewhere in your elsewhere in your backpack will be autostacked with the other items.
.dump recurse
Dumps the contents of containers in the selected bag into a new bag. A good example of this is you buy 3 bags of 200 regs each from a mage shop. if all 3 of these bags are in 1 bag you can dump the contents of all 3 bags into your reg bag
.dump recurse sort
You can also say .dump sort recurse. A combination of sort and dump recurse.

.restock #
Use to restock a container from another one, with # being how many you would like to end up in the destination container. Will always leave at least one of each item in the source container (even if only one exists, and it's in the destination - it will actually remove it from the destination, in that case) # defaults to 100, and cannot be set over 60,000 or below 1. This command only works on 'stackable' items. (more info)

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