| Skill Name | Description | Related/Helpful Skills | Craft/Minor? * |
| Alchemy | Used to make various potions; to heal, cure poison, increase stats, refresh stamina. There are also special potions and effects only available to the Alchemist. | -None- | Craft |
| Anatomy | Increases your effectiveness with weapon combat, and in healing with bandages | Archery Fencing Healing Mace Fighting Swordsmanship | -- |
| Animal Taming | This skill is used to tame creatures, great and small, and controls how many pets you can have at one time. | Nature Lore | -- |
| Archery | The combat skill for using bows and crossbows. Affects your chance to hit when using these weapons. | Anatomy Tactics | -- |
| Armorsmithy | Used to craft armor and related items. You must have ingots of iron, or some other similar metal. Use a sledge hammer and target the ore you wish to use. | Mining Weaponsmithy | Craft |
| Camping | Camping can be used to allow your party to regain stats at a much quicker rate than normal. Use a knife to cut kindling from a tree. Then double-click the kindling, or use .camping to automatically seek kindling out in your backpack. No one in the area can be in 'war mode', or the camp will be ruined. While the campfire burns, just wait for your stats to regain. | None | Minor |
| Cartography | Used to make maps of the area, or to decode maps, such as lost treasure maps. Simply double-click a map to use this skill. | Detecting Hidden Lockpicking | Craft |
| Cooking | This skill is used to prepare food items of many sorts. See the Cookbook for recipes. | None | Minor |
| Detecting Hidden | This skill can be used to attempt to reveal hidden creatures that may be nearby. Use the skill from the skill list, and target the area you wish to examine. Also gives you a chance to locate traps on containers. | Hiding Lockpicking Stealth | Minor |
| Fencing | This is the combat skill used for kryss', forks, spears and daggers.. | Anatomy Tactics | -- |
| Fishing | Allows you to attempt to get fish from the sea, for cooking and eating, or to locate treasure and attract sea monsters. | None | Craft |
| Healing | Allows you to double-click on bandages and then select yourself or a comrade to attempt to heal damage that may have been sufferred. Healing also heals creatures, such as pets. | Anatomy | -- |
| Hiding | Allows you to 'hide', and become invisible. Cannot be used while mounted. | Detecting Hidden Stealth | -- |
| Inscription | Allows you to place Necromancer's scrolls into their books, and also to write scrolls for Mage spells, which can be used by anyone without need for reagents, and with lesser mana and skill requirements. | Magery Necromancy | Craft |
| Invocation | This is the specialist skill for Invokers, who have their own spells, in the same way that necromancers and druids do. | Magery Magic Resist | -- |
| Leadership | This skill's main purpose is to increase the effectiveness of a warrior's Henchmen. Henchmen's stats and skills are limited to their master's Leadership skill. Also, Leadership has a 'taunt' ability which can cause a monster to attack the user; perhaps useful to pull an ugly monster off a weaker comrade. | Anatomy Archery Fencing Healing Mace Fighting Swordsmanship | -- |
| Lockpicking | Allows you to pick a lock on a container, without needing the key. Use lockpicks on a container to attempt to use this skill. | Cartography Detecting Hidden | -- |
| Lumberjacking | This skill is used to collect wood for use by woodworkers. Use an axe and target a tree. | Tinkering Woodworking | Minor |
| Mace Fighting | This is the combat skill used for maces, mauls, hammers, staves, and the war axe. | Anatomy Tactics | -- |
| Magery | Magery is the 'base' skill used to cast all magic. Necromancers, Invokers and Druids need magery, as do 'pure mages', in order to cast their spells effectively. | Invocation Magic Resist Meditation Nature Lore Necromancy | -- |
| Magic Resist | Allows you to possibly resist the damage from spells cast on you. You needn't do anything to 'use' this skill; it is automatically checked whenever a spell is cast on you. | Invocation Magery | -- |
| Meditation | Allows you to regain mana at an accellerated rate. | Invocation Magery Nature Lore Necromancy | -- |
| Mining | This skill is used to collect ore, clay or sand for use by smiths and tinkers. Use a pickaxe or shovel and target a mountain, cave floor, swamp, or beach. | Armorsmithy Tinkering Weaponsmithy Woodworking | Minor |
| Musicianship | Musicianship is the base skill for all bard abilities. | Peacemaking Provocation | -- |
| Nature Lore | Also called Animal Lore; has two uses: Helps to tame animals while using taming, and also is the basis for casting Druid spells. | Animal Taming Magery | -- |
| Necromancy | Used, in addition to magery, for casting Necromancer spells. Also can be used to speak with the dead (player ghosts) | Magery | -- |
| Parrying | Is used when in combat, with a shield equipped. Your skill determines your chance to 'parry' an attack that otherwise would hit you. When you parry, damage to you is reduced by an amount equal to the 'toughness' (AR) of the shield. | Fencing Mace Fighting Swordsmanship | -- |
| Peacemaking | In conjunction with musicianship, allows a bard attempt to calm warlike creatures in the area. If successful, it only lasts for a short period of time. | Musicianship Provocation | Minor |
| Poisoning | This can be used on food or weapons, to poison them. When used on a weapon, that weapon can then be used in combat by the poisoner, and there is a chance with each hit that the victim may become poisoned. | Cooking Fencing Mace Fighting Swordsmanship | -- |
| Provocation | Allows you to cause one monster to attack another one. Requires musicianship. | Musicianship Peacemaking | -- |
| Stealth | Once hidden using the Hiding skill, this skill allows you to take a certain number of steps while remaining hidden. | Detecting Hidden Hiding | -- |
| Swordsmanship | This is the combat skill used for swords, polearms, most knives (not daggers) and most axes (not the war axe). | Anatomy Tactics | -- |
| Tactics | Increases the amount of damage you do in melee and archery combat. | Archery Fencing Healing Mace Fighting Swordsmanship | -- |
| Tailoring | Used to craft items out of cloth and hides/leather. Double-click a sewing kit, and target your material to make something. | None | Craft |
| Tinkering | Used to make many different tools, decorative items, and other useful implements. Use tinker tools on wood, ingots, glass (made from sand), obsidian, clay or porcelain. With magery skill as well, tinkers can make Totem creatures; mounts or golems. | Lumberjacking Mining | Craft |
| Tracking | Can be used to locate creatures in the area, and follow their tracks, to locate them. Select the skill from your skill list to use it. | None | Minor |
| Weaponsmithy | Used to craft weapons and related items. You must have ingots of iron, or some other similar metal. Use a pair of tongs and target the ore you wish to use. | Armorsmithy Mining | Craft |
| Woodworking | Used to craft items made from wood. Bows, crossbows, arrows, bolts, wooden shields, and furniture, as well as many other decorative and useful items. Use some sort of woodworking tool (such as a saw) on a pile of logs. Note that some items may also require ingots to craft, in addition to the logs. | Lumberjacking Mining | Craft |
| Wrestling | This is the combat skill used when unarmed. | None | -- |