Shadowcove Master Skills List

Click on the name of a skill to view it's relevant detailed guide. If the name of a skill is not a link, a detailed guide is not yet available (or may not be needed). You may always ask someone in-game, or post on the Help Forum if you need more information!

Skill NameDescriptionRelated/Helpful SkillsCraft/Minor? *
AlchemyUsed to make various potions; to heal, cure poison, increase stats, refresh stamina. There are also special potions and effects only available to the Alchemist.-None-Craft
AnatomyIncreases your effectiveness with weapon combat, and in healing with bandagesArchery
Fencing
Healing
Mace Fighting
Swordsmanship
--
Animal TamingThis skill is used to tame creatures, great and small, and controls how many pets you can have at one time.Nature Lore--
ArcheryThe combat skill for using bows and crossbows. Affects your chance to hit when using these weapons.Anatomy
Tactics
--
ArmorsmithyUsed to craft armor and related items. You must have ingots of iron, or some other similar metal. Use a sledge hammer and target the ore you wish to use.Mining
Weaponsmithy
Craft
CampingCamping can be used to allow your party to regain stats at a much quicker rate than normal. Use a knife to cut kindling from a tree. Then double-click the kindling, or use .camping to automatically seek kindling out in your backpack. No one in the area can be in 'war mode', or the camp will be ruined. While the campfire burns, just wait for your stats to regain.NoneMinor
CartographyUsed to make maps of the area, or to decode maps, such as lost treasure maps. Simply double-click a map to use this skill.Detecting Hidden
Lockpicking
Craft
CookingThis skill is used to prepare food items of many sorts. See the Cookbook for recipes.NoneMinor
Detecting HiddenThis skill can be used to attempt to reveal hidden creatures that may be nearby. Use the skill from the skill list, and target the area you wish to examine. Also gives you a chance to locate traps on containers.Hiding
Lockpicking
Stealth
Minor
FencingThis is the combat skill used for kryss', forks, spears and daggers..Anatomy
Tactics
--
FishingAllows you to attempt to get fish from the sea, for cooking and eating, or to locate treasure and attract sea monsters.NoneCraft
HealingAllows you to double-click on bandages and then select yourself or a comrade to attempt to heal damage that may have been sufferred. Healing also heals creatures, such as pets.Anatomy--
HidingAllows you to 'hide', and become invisible. Cannot be used while mounted.Detecting Hidden
Stealth
--
InscriptionAllows you to place Necromancer's scrolls into their books, and also to write scrolls for Mage spells, which can be used by anyone without need for reagents, and with lesser mana and skill requirements.Magery
Necromancy
Craft
InvocationThis is the specialist skill for Invokers, who have their own spells, in the same way that necromancers and druids do.Magery
Magic Resist
--
LeadershipThis skill's main purpose is to increase the effectiveness of a warrior's Henchmen. Henchmen's stats and skills are limited to their master's Leadership skill. Also, Leadership has a 'taunt' ability which can cause a monster to attack the user; perhaps useful to pull an ugly monster off a weaker comrade.Anatomy
Archery
Fencing
Healing
Mace Fighting
Swordsmanship
--
LockpickingAllows you to pick a lock on a container, without needing the key. Use lockpicks on a container to attempt to use this skill.Cartography
Detecting Hidden
--
LumberjackingThis skill is used to collect wood for use by woodworkers. Use an axe and target a tree.Tinkering
Woodworking
Minor
Mace FightingThis is the combat skill used for maces, mauls, hammers, staves, and the war axe.Anatomy
Tactics
--
MageryMagery is the 'base' skill used to cast all magic. Necromancers, Invokers and Druids need magery, as do 'pure mages', in order to cast their spells effectively.Invocation
Magic Resist
Meditation
Nature Lore
Necromancy
--
Magic ResistAllows you to possibly resist the damage from spells cast on you. You needn't do anything to 'use' this skill; it is automatically checked whenever a spell is cast on you.Invocation
Magery
--
MeditationAllows you to regain mana at an accellerated rate.Invocation
Magery
Nature Lore
Necromancy
--
MiningThis skill is used to collect ore, clay or sand for use by smiths and tinkers. Use a pickaxe or shovel and target a mountain, cave floor, swamp, or beach.Armorsmithy
Tinkering
Weaponsmithy
Woodworking
Minor
MusicianshipMusicianship is the base skill for all bard abilities.Peacemaking
Provocation
--
Nature LoreAlso called Animal Lore; has two uses: Helps to tame animals while using taming, and also is the basis for casting Druid spells.Animal Taming
Magery
--
NecromancyUsed, in addition to magery, for casting Necromancer spells. Also can be used to speak with the dead (player ghosts)Magery--
ParryingIs used when in combat, with a shield equipped. Your skill determines your chance to 'parry' an attack that otherwise would hit you. When you parry, damage to you is reduced by an amount equal to the 'toughness' (AR) of the shield.Fencing
Mace Fighting
Swordsmanship
--
PeacemakingIn conjunction with musicianship, allows a bard attempt to calm warlike creatures in the area. If successful, it only lasts for a short period of time.Musicianship
Provocation
Minor
PoisoningThis can be used on food or weapons, to poison them. When used on a weapon, that weapon can then be used in combat by the poisoner, and there is a chance with each hit that the victim may become poisoned.Cooking
Fencing
Mace Fighting
Swordsmanship
--
ProvocationAllows you to cause one monster to attack another one. Requires musicianship.Musicianship
Peacemaking
--
StealthOnce hidden using the Hiding skill, this skill allows you to take a certain number of steps while remaining hidden.Detecting Hidden
Hiding
--
SwordsmanshipThis is the combat skill used for swords, polearms, most knives (not daggers) and most axes (not the war axe).Anatomy
Tactics
--
TacticsIncreases the amount of damage you do in melee and archery combat.Archery
Fencing
Healing
Mace Fighting
Swordsmanship
--
TailoringUsed to craft items out of cloth and hides/leather. Double-click a sewing kit, and target your material to make something.NoneCraft
TinkeringUsed to make many different tools, decorative items, and other useful implements. Use tinker tools on wood, ingots, glass (made from sand), obsidian, clay or porcelain. With magery skill as well, tinkers can make Totem creatures; mounts or golems.Lumberjacking
Mining
Craft
TrackingCan be used to locate creatures in the area, and follow their tracks, to locate them. Select the skill from your skill list to use it.NoneMinor
WeaponsmithyUsed to craft weapons and related items. You must have ingots of iron, or some other similar metal. Use a pair of tongs and target the ore you wish to use.Armorsmithy
Mining
Craft
WoodworkingUsed to craft items made from wood. Bows, crossbows, arrows, bolts, wooden shields, and furniture, as well as many other decorative and useful items. Use some sort of woodworking tool (such as a saw) on a pile of logs. Note that some items may also require ingots to craft, in addition to the logs.Lumberjacking
Mining
Craft
WrestlingThis is the combat skill used when unarmed.None--

* Note: Skills designated as Craft or Minor skills may be selected in the appropriately named slot, leaving your Primary and Secondary slots open for other skills. If you wish, you may also choose Craft and Minor skills as Primaries or Secondaries.

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